Instant replay

http://dbpedia.org/resource/Instant_replay an entity of type: Thing

Der Videobeweis ist die Nutzung einer Videoaufnahme zur Tatsachenentscheidung eines Schiedsrichters. rdf:langString
La repetición instantánea es una tecnología de imagen utilizada principalmente en competiciones deportivas, gracias a la cual se puede volver a mostrar una jugada para aclarar los detalles de la misma con un lapso de tiempo realmente breve. Algunos deportes permiten anular las decisiones oficiales después de la revisión de una determinada acción. La reproducción instantánea se usa más comúnmente en deportes, pero también se usa en otros campos de la televisión en vivo. Mientras que el primer sistema de reproducción casi instantánea se desarrolló y usó en Canadá, la primera reproducción instantánea se desarrolló e implementó en los Estados Unidos. rdf:langString
L'instant replay è una riproduzione video di qualcosa appena avvenuto, che viene filmato e trasmesso dal vivo. Il video viene riprodotto per permettere agli spettatori di vederlo ancora e analizzare quello che è appena accaduto. L'instant replay è usato soprattutto in campo sportivo (alcuni sport prevedono che decisioni arbitrali possano essere modificate dopo la visione del replay), ma è usato anche in altri campi della televisione dal vivo. rdf:langString
즉시 재생이란 인스턴트 리플레이(Instant replay) 라고 하며, 대부분 조금전의 장면을 다시 느린그림으로 보기위해 쓰이는 경우가 많아 슬로모션, 슬로우모션이라는 단어로 대체되기도 한다. 녹화 후 편집을 해 나가는 프로그램의 경우 다양한 방법으로 linear, non-linear 장비를 이용하여 가능하지만 스포츠와 같이 실시간 라이브 중계에서 리플레이는 전문적인 장비를 사용하는 경우가 많다. 이에 스포츠 조직에서의 경우 제3의 감독관의 개념으로 비디오 판독을 정식으로 채택하여 사용하고 있다. 특히 이런 기술의 발전을 판정에 가장 적극적으로 도입하는 스포츠는 미식축구로서 득점, 파울, 패스 성공여부 등 많은 기록부분에서 정식 판정으로 인정하고 있다. rdf:langString
ビデオ判定(ビデオはんてい、英: Instant replay, Challenge)とは、スポーツ競技において審判員の肉眼での判定が難しいときや、審判員の判定に異議があるときに、撮影・録画されたビデオ映像(動画)を活用して判定を行う方式である。本来は人間(審判員)がリプレイ映像を確認する行為を指すが、ホークアイに代表されるような機械判定も広くビデオ判定と呼ばれ、混乱を生んでいる。 rdf:langString
即時回放(英語:Instant replay 或 video action replay)是指電視或網路直播時,重播數秒或數分鐘前的直播片段。有些隨選視訊、網路電視、IPTV也允許觀眾使用即時回放觀看先前播出的片段。 2000年代之後,攝錄影設備畫質提升,因此即時回放開始用於運動比賽,裁判在得分或者犯規發生後馬上(或者在極短時間之後)通過觀看事發當時的錄像回放,決定得分是否有效或者犯規是否成立。降低爭議維持比賽公平性。 rdf:langString
Videorozhodčí je jeden z činovníků hokejového utkání, který posuzuje opakované záznamy sporných branek. Jelikož nemá přístup k televizním monitorům, rozhodnutí videorozhodčího při sporných brankách je bráno jako konečné. Branky mohou být posuzovány pouze v následujících situacích: rdf:langString
Instant replay or action replay is a video reproduction of something that recently occurred which was both shot and broadcast live. The video, having already been shown live, is replayed in order for viewers to see again and analyze what had just taken place. Some sports allow officiating calls to be overturned after the review of a play. Instant replay is most commonly used in sports, but is also used in other fields of live TV. While the first near-instant replay system was developed and used in Canada, the first instant replay was developed and deployed in the United States. rdf:langString
L'assistance vidéo à l'arbitrage est un dispositif employé dans certains sports pour aider les arbitres dans leurs décisions. Dans certains sports, les arbitres ont la possibilité de revoir une action litigieuse filmée soit par une caméra de télévision, soit par une caméra réservée exclusivement à cette fonction. Un dispositif de caméras types Superloupes et d'ordinateurs appelé Hawk-Eye permet aussi de vérifier que la balle a ou non franchi la ligne, dans le tennis et le cricket notamment. L'arbitrage vidéo permet également de détecter les éventuelles simulations. rdf:langString
Replay é uma função normalmente utilizada em vídeos, com o intuito de retoma-los. O recurso é muito comum em transmissões ao vivo, sítios da internet, aparelhos de TV a cabo e aplicativos para smartphones. A palavra já têm caráter explicativo, visto que é derivada da palavra inglesa play ("tocar") e do prefixo lusófono re, utilizado em casos de repetição, ou seja, significa tocar novamente. Serviços de vídeo na internet, como o Youtube ou Vimeo, normalmente disponibilizam esta função como um botão clicável, que retoma o vídeo na íntegra. rdf:langString
rdf:langString Videorozhodčí
rdf:langString Videobeweis
rdf:langString Repetición instantánea
rdf:langString Assistance vidéo à l'arbitrage
rdf:langString Instant replay
rdf:langString Instant replay
rdf:langString 즉시 재생
rdf:langString ビデオ判定
rdf:langString Replay
rdf:langString 即時回放
xsd:integer 1499722
xsd:integer 1122837696
rdf:langString December 2021
rdf:langString If the article wants to cover commercial solutions, it should at least attempt systematic coverage so as not to appear to pander to narrow and specific0. corporate interests.
rdf:langString Videorozhodčí je jeden z činovníků hokejového utkání, který posuzuje opakované záznamy sporných branek. Jelikož nemá přístup k televizním monitorům, rozhodnutí videorozhodčího při sporných brankách je bráno jako konečné. Branky mohou být posuzovány pouze v následujících situacích: * Zda kotouč přešel úplně brankovou čáru. * Zda kotouč byl v brance dříve než došlo k posunutí brankové konstrukce. * Zda byl kotouč v brance před vypršením nebo po vypršení hrací doby na konci třetiny. * Zda byl kotouč dopraven do branky rukou nebo zda byl do branky kopnut. * Zda se kotouč odrazil do branky od rozhodčího. * Zda kotouč byl zasažen vysokou holí (nad úrovní břevna) útočícího hráče dříve než vnikl do branky.
rdf:langString Der Videobeweis ist die Nutzung einer Videoaufnahme zur Tatsachenentscheidung eines Schiedsrichters.
rdf:langString Instant replay or action replay is a video reproduction of something that recently occurred which was both shot and broadcast live. The video, having already been shown live, is replayed in order for viewers to see again and analyze what had just taken place. Some sports allow officiating calls to be overturned after the review of a play. Instant replay is most commonly used in sports, but is also used in other fields of live TV. While the first near-instant replay system was developed and used in Canada, the first instant replay was developed and deployed in the United States. Outside of live action sports, instant replay is used to cover large pageants or processions involving major dignitaries (e.g. monarchs, religious leaders such as the Catholic Pope, revolutionary leaders with mass appeal), political debate, legal proceedings (e.g. O.J. Simpson murder case), royal weddings, red carpet events at major award ceremonies (e.g. the Oscars), grandiose opening ceremonies (e.g. 2022 Winter Olympics opening ceremony), or live feeds to acts of terrorism currently in progress. Instant replay is used because the events are too large to cover from a single camera angle, events are too fast moving to catch all the nuance on the first viewing, the high points of the event are surrounded by much of a muchness, or punditry is supplied to punch the event up, such as analyzing the daring plunge of a plunging neckline to the last revealing millimeter. In media studies, the timing and length of the replay clips as well as the selection of camera angles is a form of editorial content with a large impact on how the audience perceives the events covered. Because of the origin of television as a broadcast technology, a "channel" of coverage is traditionally a single video feed consumed in the same way by all viewers. In the age of streaming media, live current events can be accessed by the final viewer with multiple streams of the same content playing concurrently in different windows or on different devices, often with direct end-user control over rewinding to a past moment, as well as an ability to select accelerated, slow-motion or stop-action replay speed. During the COVID-19 pandemic, many jurisdictions have daily or weekly public health announcements which are available on streaming services such as YouTube and Facebook in near real-time. It is no longer difficult for the end viewer to linger over the portions which present novel information, such as updated results from daily case counts or new epidemiological models, and then to speed through the dull parts at accelerated playback speed. This can be framed as a novel media consumption modality of instantaneous time shifting.
rdf:langString La repetición instantánea es una tecnología de imagen utilizada principalmente en competiciones deportivas, gracias a la cual se puede volver a mostrar una jugada para aclarar los detalles de la misma con un lapso de tiempo realmente breve. Algunos deportes permiten anular las decisiones oficiales después de la revisión de una determinada acción. La reproducción instantánea se usa más comúnmente en deportes, pero también se usa en otros campos de la televisión en vivo. Mientras que el primer sistema de reproducción casi instantánea se desarrolló y usó en Canadá, la primera reproducción instantánea se desarrolló e implementó en los Estados Unidos.
rdf:langString L'instant replay è una riproduzione video di qualcosa appena avvenuto, che viene filmato e trasmesso dal vivo. Il video viene riprodotto per permettere agli spettatori di vederlo ancora e analizzare quello che è appena accaduto. L'instant replay è usato soprattutto in campo sportivo (alcuni sport prevedono che decisioni arbitrali possano essere modificate dopo la visione del replay), ma è usato anche in altri campi della televisione dal vivo.
rdf:langString L'assistance vidéo à l'arbitrage est un dispositif employé dans certains sports pour aider les arbitres dans leurs décisions. Dans certains sports, les arbitres ont la possibilité de revoir une action litigieuse filmée soit par une caméra de télévision, soit par une caméra réservée exclusivement à cette fonction. Un dispositif de caméras types Superloupes et d'ordinateurs appelé Hawk-Eye permet aussi de vérifier que la balle a ou non franchi la ligne, dans le tennis et le cricket notamment. L'arbitrage vidéo permet également de détecter les éventuelles simulations. En quart de finale de la coupe du monde de football 1986, le premier but du 1/4 de finale est marqué par Maradona à l'aide de la main, qui sera appelé la « Main de Dieu » à la suite des commentaires de fin de match donnés par Maradona. Ce but émanant d'une tricherie manifeste, lourd de conséquences pour l'adversaire anglais, tout comme en rugby l’essai irrégulier de Gary Whetton, privant les Grenoblois du titre de champion 1993 dans un contexte politique tendu sont souvent pris en exemple par les partisans de l'arbitrage vidéo pour l'introduction de cette technologie dans les compétitions de haut niveau.
rdf:langString 즉시 재생이란 인스턴트 리플레이(Instant replay) 라고 하며, 대부분 조금전의 장면을 다시 느린그림으로 보기위해 쓰이는 경우가 많아 슬로모션, 슬로우모션이라는 단어로 대체되기도 한다. 녹화 후 편집을 해 나가는 프로그램의 경우 다양한 방법으로 linear, non-linear 장비를 이용하여 가능하지만 스포츠와 같이 실시간 라이브 중계에서 리플레이는 전문적인 장비를 사용하는 경우가 많다. 이에 스포츠 조직에서의 경우 제3의 감독관의 개념으로 비디오 판독을 정식으로 채택하여 사용하고 있다. 특히 이런 기술의 발전을 판정에 가장 적극적으로 도입하는 스포츠는 미식축구로서 득점, 파울, 패스 성공여부 등 많은 기록부분에서 정식 판정으로 인정하고 있다.
rdf:langString ビデオ判定(ビデオはんてい、英: Instant replay, Challenge)とは、スポーツ競技において審判員の肉眼での判定が難しいときや、審判員の判定に異議があるときに、撮影・録画されたビデオ映像(動画)を活用して判定を行う方式である。本来は人間(審判員)がリプレイ映像を確認する行為を指すが、ホークアイに代表されるような機械判定も広くビデオ判定と呼ばれ、混乱を生んでいる。
rdf:langString Replay é uma função normalmente utilizada em vídeos, com o intuito de retoma-los. O recurso é muito comum em transmissões ao vivo, sítios da internet, aparelhos de TV a cabo e aplicativos para smartphones. A palavra já têm caráter explicativo, visto que é derivada da palavra inglesa play ("tocar") e do prefixo lusófono re, utilizado em casos de repetição, ou seja, significa tocar novamente. Diversas emissoras de televisão utilizam este recurso em transmissões desportivas, para reprisar os "melhores momentos" ou lances que não podiam ser vistos em uma transmissão ao vivo. Já quando não se trata de um programa desportivo, o replay é usado para reprisar um programa, normalmente na íntegra. Serviços de vídeo na internet, como o Youtube ou Vimeo, normalmente disponibilizam esta função como um botão clicável, que retoma o vídeo na íntegra.
rdf:langString 即時回放(英語:Instant replay 或 video action replay)是指電視或網路直播時,重播數秒或數分鐘前的直播片段。有些隨選視訊、網路電視、IPTV也允許觀眾使用即時回放觀看先前播出的片段。 2000年代之後,攝錄影設備畫質提升,因此即時回放開始用於運動比賽,裁判在得分或者犯規發生後馬上(或者在極短時間之後)通過觀看事發當時的錄像回放,決定得分是否有效或者犯規是否成立。降低爭議維持比賽公平性。
xsd:nonNegativeInteger 53647

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