Zero Racers
http://dbpedia.org/resource/Zero_Racers an entity of type: Thing
Zero Racers fue un videojuego de carreras que estaba en desarrollo por Nintendo y planeado para ser lanzado en 1996 para la Virtual Boy. De haber sido lanzado, se hubiera convertido en el primer juego de la saga F-Zero en utilizar gráficos en 3D. Únicamente divulgado a través de las revistas de videojuegos, fue cancelado debido al fracaso comercial de la consola, pese a que el juego estaba listo para su lanzamiento.
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Zero Racers is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Had it been released prior to cancellation, it would have become the first F-Zero installment to have featured 3D graphics. In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues. The title was previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release.
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Zero Racers
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Zero Racers
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Zero Racers
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Preliminary logo
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Nintendo
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Unreleased
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F-Zero
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Zero Racers
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Zero Racers fue un videojuego de carreras que estaba en desarrollo por Nintendo y planeado para ser lanzado en 1996 para la Virtual Boy. De haber sido lanzado, se hubiera convertido en el primer juego de la saga F-Zero en utilizar gráficos en 3D. Únicamente divulgado a través de las revistas de videojuegos, fue cancelado debido al fracaso comercial de la consola, pese a que el juego estaba listo para su lanzamiento.
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Zero Racers is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Had it been released prior to cancellation, it would have become the first F-Zero installment to have featured 3D graphics. In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues. The title was previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release.
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9407