Zero Escape

http://dbpedia.org/resource/Zero_Escape an entity of type: SportsTeam

زيرو إسكيب (بالإنجليزية: Zero Escape)‏ هي سلسلة ألعاب مغامرات أخرجها وكتبها . أول لعبتين ناين آورز، ناين بيرسونز، ناين دورز (2009) و‌ (2012) كانتا من تطوير سبايك شونسوفت أما اللعبة الثالثة زيرو تايم ديليما من تطوير تشايم. rdf:langString
『極限脱出シリーズ』(きょくげんだっしゅつシリーズ)は、スパイク・チュンソフトによるアドベンチャーゲームのシリーズ。北米向けタイトルは『Zero Escape』。 rdf:langString
Zero Escape, i Japan känt som Kyokugen Dasshutsu (極限脱出 Kyokugen Dasshutsu?), är en datorspelsserie som består av 999: Nine Hours, Nine Persons, Nine Doors, Zero Escape: Virtue's Last Reward och det kommande Zero Time Dilemma. rdf:langString
Zero Escape, formerly released in Japan as Kyokugen Dasshutsu (Japanese: 極限脱出, lit. "Extreme Escape"), is a series of adventure games directed and written by Kotaro Uchikoshi. The first two entries in the series, Nine Hours, Nine Persons, Nine Doors (2009) and Zero Escape: Virtue's Last Reward (2012), were developed by Spike Chunsoft (formerly Chunsoft), while the third entry, Zero Time Dilemma (2016), was developed by Chime. Zero Escape is published by Spike Chunsoft in Japan, while Aksys Games and Rising Star Games have published the games for North America and Europe respectively. rdf:langString
Zero Escape (jap. 極限脱出 Kyokugen Dasshutsu) – seria komputerowych gier przygodowych reżyserii . Dwie pierwsze odsłony serii, Nine Hours, Nine Persons, Nine Doors (2009) i Virtue's Last Reward (2012), zostały wyprodukowane przez (dawniej Chunsoft), a trzecia odsłona, Zero Time Dilemma (2016), jest produkcji . Zero Escape jest wydawane przez Spike Chunsoft w Japonii, a w Europie i Ameryce Północnej odpowiednio przez i . rdf:langString
《極限脫出》(日版名:極限脱出,英文版名:Zero Escape)是打越鋼太郎創作的視覺小說冒險遊戲系列,系列前两部《极限脱出 9小时9人9扇门》和《极限脱出ADV 善人死亡》由Spike Chunsoft前身Chunsoft开发,第三部作品《极限脱出 刻之困境》由Chime开发。系列经Spike Chunsoft在日本发行,北美和欧洲的发行分别则由Aksys Games和。 系列每部作品都有一组九人的角色,他们遭到化名“零”的神秘人绑架俘虏,需要参加一场生死攸关的游戏才能逃脱。游戏系统分为两部分,一个是展现游戏情节的“小说”部分,另一个是供玩家完成密室逃脱场景中谜题的“逃脱”部分。在前两部作品中,“小说”部分以视觉小说模式呈现,到了第三部作品改为过场动画。游戏剧情有多个受玩家选择影响呈现的结局。 rdf:langString
rdf:langString Zero Escape
rdf:langString زيرو إسكيب
rdf:langString 極限脱出シリーズ
rdf:langString 극한탈출
rdf:langString Zero Escape
rdf:langString Zero Escape
rdf:langString 极限脱出系列
xsd:integer 41429672
xsd:integer 1124153930
rdf:langString more details about reception of games in the series following Virtue's Last Reward
rdf:langString left
rdf:langString A photograph of Isaac Asimov
rdf:langString A photograph of Kurt Vonnegut
rdf:langString The logo shows a posterized image of the Zero character's gas mask and the text "Zero Escape"; both are in red, and on a black background.
rdf:langString Series logo
rdf:langString June 2022
rdf:langString Spike Chunsoft, Chime
xsd:integer 32
xsd:integer 34
xsd:integer 36
rdf:langString yes
rdf:langString
xsd:date 2009-12-10
rdf:langString Nine Hours, Nine Persons, Nine Doors
rdf:langString Among Uchikoshi's influences for the series are writers Kurt Vonnegut ' and Isaac Asimov '.
rdf:langString Zero Escape: The Nonary Games
xsd:integer 1388 3686
rdf:langString Isaac.Asimov01.jpg
rdf:langString Kurt Vonnegut 1972.jpg
xsd:date 2016-06-28
rdf:langString Zero Time Dilemma
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xsd:integer 80
xsd:integer 81
xsd:integer 82
xsd:integer 83
xsd:integer 84
xsd:integer 86
xsd:integer 87
xsd:integer 88
rdf:langString yes
rdf:langString no
xsd:integer 200
xsd:date 2017-10-21
xsd:integer 936 2552
rdf:langString زيرو إسكيب (بالإنجليزية: Zero Escape)‏ هي سلسلة ألعاب مغامرات أخرجها وكتبها . أول لعبتين ناين آورز، ناين بيرسونز، ناين دورز (2009) و‌ (2012) كانتا من تطوير سبايك شونسوفت أما اللعبة الثالثة زيرو تايم ديليما من تطوير تشايم.
rdf:langString Zero Escape, formerly released in Japan as Kyokugen Dasshutsu (Japanese: 極限脱出, lit. "Extreme Escape"), is a series of adventure games directed and written by Kotaro Uchikoshi. The first two entries in the series, Nine Hours, Nine Persons, Nine Doors (2009) and Zero Escape: Virtue's Last Reward (2012), were developed by Spike Chunsoft (formerly Chunsoft), while the third entry, Zero Time Dilemma (2016), was developed by Chime. Zero Escape is published by Spike Chunsoft in Japan, while Aksys Games and Rising Star Games have published the games for North America and Europe respectively. Each game in the series follows a group of nine individuals, who are kidnapped and held captive by a person code-named "Zero", and are forced to play a game of life and death to escape. The gameplay is divided into two types of sections: Novel sections, where the story is presented, and Escape sections, where the player solves escape-the-room puzzles. In the first two games, the Novel sections are presented in a visual novel format, whereas the third uses animated cutscenes. The stories branch based on player choices, and include multiple endings. In addition to Uchikoshi, the development team includes character designers Kinu Nishimura and Rui Tomono, and music composer Shinji Hosoe. The series was originally conceived when Chunsoft wanted Uchikoshi to write visual novels for a wider audience; he came up with the idea of combining the story with story-integrated puzzles. While Nine Hours, Nine Persons, Nine Doors was initially planned as a stand-alone title, its success in the international market led to the development of two sequels, intended to be paired as a set; however, as both Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward were commercial failures in Japan, the third game was put on hold in 2014, only to resume the development for Zero Time Dilemma the following year, due to fan demand and the hiatus becoming big news. Critics have been positive to the series, praising its narrative for being experimental and for pushing boundaries for what can be done with video game narratives.
rdf:langString 《극한탈출》(일본어: 極限脱出)은 스파이크 춘소프트가 제작한 일련의 어드벤처 게임 시리즈이다. 우치코시 코타로가 기획 및 작가를 맡았다. 《극한탈출 9시간 9명 9의 문 (2009)》, 《극한탈출 ADV 착한 사람 사망입니다 (2012)》와 《제로 이스케이프: 시간의 딜레마 (2016)》 총 세 작품으로 구성됐으며, 첫 두 작품은 스파이크 춘소프트(전 춘소프트)가 개발하고 세 번째 작품은 차임이 개발했다. 각 게임마다 9명의 주인공들이 외딴 장소에 납치돼 '제로'라는 가명의 인물이 벌이는 죽음의 게임에 강제적으로 참가해 탈출을 꾀하는 이야기를 그린다. 게임플레이는 이야기가 진행되고 선택지를 골라 흐름을 바꾸는 '노블' 구간과 플레이어가 방탈출을 목표로 퍼즐을 푸는 '탈출' 구간 두 가지로 크게 나뉜다. 플레이어의 진행과정과 선택에 따라 여러 가지 결말에 도달하게 된다. 《극한탈출》 시리즈는 본래 춘소프트가 우치코시에게 폭넓은 독자층을 노릴 수 있는 비주얼 노블을 기획하라고 하자, 이야기와 퍼즐을 서로 연관시키는 발상을 내놓으면서 원안이 탄생했다. 기획자 우치코시 코타로 이외에 캐릭터 디자이너로 니시무라 키누와 토모노 루이가 참여했으며, 음악은 호소에 신지가 맡았다. 첫 작품 《극한탈출 9시간 9명 9의 문》은 단독 작품으로 기획했으나 비평적 성공, 특히 북미 지역에서의 인기로 후속작들이 두 작품 더 제작됐다.
rdf:langString 『極限脱出シリーズ』(きょくげんだっしゅつシリーズ)は、スパイク・チュンソフトによるアドベンチャーゲームのシリーズ。北米向けタイトルは『Zero Escape』。
rdf:langString Zero Escape (jap. 極限脱出 Kyokugen Dasshutsu) – seria komputerowych gier przygodowych reżyserii . Dwie pierwsze odsłony serii, Nine Hours, Nine Persons, Nine Doors (2009) i Virtue's Last Reward (2012), zostały wyprodukowane przez (dawniej Chunsoft), a trzecia odsłona, Zero Time Dilemma (2016), jest produkcji . Zero Escape jest wydawane przez Spike Chunsoft w Japonii, a w Europie i Ameryce Północnej odpowiednio przez i . Każda z gier w serii opisuje losy dziewięciu bohaterów, porwanych przez postać przedstawiającą się imieniem Zero i zmuszanych do wzięcia udziału w grze na śmierć i życie. Rozgrywka podzielona jest na sekcje powieściowe, w których gracz czyta o losach bohaterów, i sekcje , w których gracz rozwiązuje łamigłówki. W pierwszych dwóch częściach, sekcje powieściowe są przedstawione w sposób typowy dla powieści wizualnych, a w trzeciej części w formie animowanych przerywników filmowych. Na przebieg historii wpływają wybory gracza podjęte w trakcie tych sekcji.
rdf:langString Zero Escape, i Japan känt som Kyokugen Dasshutsu (極限脱出 Kyokugen Dasshutsu?), är en datorspelsserie som består av 999: Nine Hours, Nine Persons, Nine Doors, Zero Escape: Virtue's Last Reward och det kommande Zero Time Dilemma.
rdf:langString 《極限脫出》(日版名:極限脱出,英文版名:Zero Escape)是打越鋼太郎創作的視覺小說冒險遊戲系列,系列前两部《极限脱出 9小时9人9扇门》和《极限脱出ADV 善人死亡》由Spike Chunsoft前身Chunsoft开发,第三部作品《极限脱出 刻之困境》由Chime开发。系列经Spike Chunsoft在日本发行,北美和欧洲的发行分别则由Aksys Games和。 系列每部作品都有一组九人的角色,他们遭到化名“零”的神秘人绑架俘虏,需要参加一场生死攸关的游戏才能逃脱。游戏系统分为两部分,一个是展现游戏情节的“小说”部分,另一个是供玩家完成密室逃脱场景中谜题的“逃脱”部分。在前两部作品中,“小说”部分以视觉小说模式呈现,到了第三部作品改为过场动画。游戏剧情有多个受玩家选择影响呈现的结局。 除了钢太郎,开发团体还包括角色设计师西村绢和友野瑞、作曲。Chunsoft最初希望钢太郎为广大玩家写一部视觉小说,而钢太郎想到将剧情和纳入情节的谜题相结合,系列自此应运而生。虽然首部作品《9小时9人9扇门》按最初计划是独立作品,但北美市场的成功推动了两部配为一对的续作开发;然而,由于《9小时9人9扇门》和《善人死亡》在日本的销量不济,第三部作品在2014年宣布搁置。直到2015年,考虑到粉丝的要求及游戏搁浅变成大新闻,公司才宣布继续开发这部名为《刻之困境》的续作。评论人对系列的评价正面,剧情被赞有实验性,突破了电子游戏剧情的边界。
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