Wrapping (graphics)

http://dbpedia.org/resource/Wrapping_(graphics) an entity of type: WikicatComputerGraphicsAlgorithms

In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper, a single pattern repeated indefinitely over a wall. Wrapping is used in 3D computer graphics to repeat a texture over a polygon, eliminating the need for large textures or multiple polygons. To wrap a position x to an area of width w, calculate the value . rdf:langString
rdf:langString Wrapping (graphics)
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xsd:integer 1012550099
rdf:langString In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper, a single pattern repeated indefinitely over a wall. Wrapping is used in 3D computer graphics to repeat a texture over a polygon, eliminating the need for large textures or multiple polygons. To wrap a position x to an area of width w, calculate the value .
xsd:nonNegativeInteger 1859

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