Windfall: The Oil Crisis Game

http://dbpedia.org/resource/Windfall:_The_Oil_Crisis_Game an entity of type: Thing

Windfall: The Oil Crisis Game is a real-time business simulation game developed by David Mullich and published by Edu-Ware in 1980 for the Apple II. Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and negotiating oil prices with OPEC countries in a race against the clock to maximize profits. As with most Edu-Ware games, Windfall has an educational aspect, demonstrating the delicate balance in complex systems. rdf:langString
rdf:langString Windfall: The Oil Crisis Game
rdf:langString Windfall
rdf:langString Windfall
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rdf:langString Released Manual for Windfall
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rdf:langString Windfall
rdf:langString Windfall: The Oil Crisis Game is a real-time business simulation game developed by David Mullich and published by Edu-Ware in 1980 for the Apple II. Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and negotiating oil prices with OPEC countries in a race against the clock to maximize profits. As with most Edu-Ware games, Windfall has an educational aspect, demonstrating the delicate balance in complex systems.
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