Virtual crime

http://dbpedia.org/resource/Virtual_crime an entity of type: Thing

Virtual crime or in-game crime refers to a virtual criminal act that takes place in a massively multiplayer online game (such as an MMORPG), or within the broader metaverse. The huge time and effort invested into such games can lead online "crime" to spill over into real world crime, and even blur the distinctions between the two. Some countries have introduced special police investigation units to cover such "virtual crimes". South Korea is one such country and looked into 22,000 cases in the first six months of 2003. rdf:langString
rdf:langString Virtual crime
xsd:integer 2011930
xsd:integer 1102490559
rdf:langString Virtual crime or in-game crime refers to a virtual criminal act that takes place in a massively multiplayer online game (such as an MMORPG), or within the broader metaverse. The huge time and effort invested into such games can lead online "crime" to spill over into real world crime, and even blur the distinctions between the two. Some countries have introduced special police investigation units to cover such "virtual crimes". South Korea is one such country and looked into 22,000 cases in the first six months of 2003. Notable virtual crimes occurred in 2021 on the Horizon Worlds platform, leading to a renewed conversation about safety in the metaverse.
xsd:nonNegativeInteger 22519

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