Texture memory

http://dbpedia.org/resource/Texture_memory an entity of type: Ship

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It is most often (but not always) implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery. Larger amounts of texture memory allow for more detailed scenes. * v * t * e rdf:langString
rdf:langString Texture memory
xsd:integer 1193139
xsd:integer 961463754
rdf:langString yes
rdf:langString December 2009
rdf:langString Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It is most often (but not always) implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery. Larger amounts of texture memory allow for more detailed scenes. * v * t * e
xsd:nonNegativeInteger 844

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