StarCraft in esports
http://dbpedia.org/resource/StarCraft_in_esports an entity of type: Thing
이 문서는 스타크래프트: 브루드 워 및 스타크래프트 II 대회에 대한 문서이다.
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Il videogioco strategico in tempo reale Starcraft:Brood War ha generato, specialmente in Corea del Sud, un circuito di competizioni professionali, alcune delle quali trasmesse da emittenti televisive quali OnGameNet e MBCGame. A partire dal 2002, i giocatori professionisti hanno cominciato a organizzarsi in diversi team, sponsorizzati da aziende coreane, come la SK Telecom. L'organizzazione dei tornei e delle squadre è regolata dalla (KeSPA).
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Сообщество профессиональных игроков в StarCraft является одним из самых многочисленных в мире. Начиная с 2002 года стали объединяться в команды, спонсируемые крупными компаниями. Эти команды организованы как команды других профессиональных видов спорта, таких как футбол, баскетбол, хоккей и т. д. StarCraft в Южной Корее стал очень популярным. Два игровых телеканала OnGameNet и MBCGame регулярно транслируют игры лучших .Международные чемпионаты по StarCraft проводятся в рамках World Cyber Games.
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O jogo de computador StarCraft tem um circuito profissional de competição, principalmente na Coreia do Sul. Cada um dos dois maiores canais de jogos na Coreia do Sul, Ongamenet e MBCGame, possuem uma liga, a Ongamenet Starleague e a , vistos por milhões de fãs. Começando em 2002, jogadores profissionais se organizaram em times, patrocinados por grandes companhias sul coreanas como Samsung, SK Telecom e KTF. StarCraft também é a competição de jogo de computador mais popular durante o World Cyber Games anual, graças ao número de fãs, e é considerada a maior competição de vídeo games e computadores em termos de prêmios em dinheiro, cobertura mundial e participantes.
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《星際爭霸》拥有一套完整的职业联赛制度,在韩国尤为盛行。两个主要的电视游戏频道Ongamenet和分别承办一套职业联赛(、),拥有数百万的观众和爱好者。自2002年来,韩国职业星际选手皆加入了各自的战队。战队通常由大型公司赞助,如三星、SK Telecom、KTF等。除此之外,《星际争霸》也是世界电子竞技大赛中最受欢迎的比赛项目之一。综合而言,《星际争霸》是全球最大的电子竞技赛事项目,游戏打破了《吉尼斯世界纪录大全》中“职业联赛收入最高的游戏”、“比赛观众最多的游戏”两项纪录。 2012年8月4日tving Starleague决出冠军后,随着韩国职业电子竞技协会与暴雪娱乐的和解以及星际争霸II职业联赛的开展,所有的星际争霸职业联赛均停止举办。但业余星际争霸游戏比赛仍有举行,退役的星际争霸前职业选手也常有参加。
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The real time strategy (RTS) computer game StarCraft had an active professional competition circuit, particularly in South Korea. The two major game channels in South Korea, Ongamenet and MBCGame, each ran a Starleague (Ongamenet Starleague, MBCgame Starleague), viewed by millions of fans.
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Competizioni professionistiche di StarCraft: Brood War
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스타크래프트 리그
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Competições profissionais de StarCraft: Brood War
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StarCraft in esports
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Профессиональные соревнования по StarCraft
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星际争霸职业联赛
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5673170
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1101779956
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The real time strategy (RTS) computer game StarCraft had an active professional competition circuit, particularly in South Korea. The two major game channels in South Korea, Ongamenet and MBCGame, each ran a Starleague (Ongamenet Starleague, MBCgame Starleague), viewed by millions of fans. Starting in about 2003, pro-gamers started to become organized into teams, sponsored by large South Korean companies like Samsung, SK Telecom and KT. StarCraft is also the most popular computer game competition during the annual World Cyber Games thanks to its Korean fanbase, and it is overall one of the world's largest computer and video game competitions in terms of prize money, global coverage and participants. Over US$4,000,000 in prize money has been awarded in total, the vast majority of which comes from tournaments in South Korea. For several years after the release of StarCraft II, competitive StarCraft: Brood War was no longer televised. However, in early 2015, the game returned to Ongamenet's televised lineup. The game's professional competition has remained largely separate from that of StarCraft II, though both games' current largest Korean competitions, the Afreeca StarCraft League (ASL) and Global StarCraft II League (GSL), are organized by Afreeca TV. Players have transitioned between the two throughout the years, but outside of the transitional 2012 season of Proleague, none have competed professionally in both at the same time.
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이 문서는 스타크래프트: 브루드 워 및 스타크래프트 II 대회에 대한 문서이다.
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Il videogioco strategico in tempo reale Starcraft:Brood War ha generato, specialmente in Corea del Sud, un circuito di competizioni professionali, alcune delle quali trasmesse da emittenti televisive quali OnGameNet e MBCGame. A partire dal 2002, i giocatori professionisti hanno cominciato a organizzarsi in diversi team, sponsorizzati da aziende coreane, come la SK Telecom. L'organizzazione dei tornei e delle squadre è regolata dalla (KeSPA).
rdf:langString
Сообщество профессиональных игроков в StarCraft является одним из самых многочисленных в мире. Начиная с 2002 года стали объединяться в команды, спонсируемые крупными компаниями. Эти команды организованы как команды других профессиональных видов спорта, таких как футбол, баскетбол, хоккей и т. д. StarCraft в Южной Корее стал очень популярным. Два игровых телеканала OnGameNet и MBCGame регулярно транслируют игры лучших .Международные чемпионаты по StarCraft проводятся в рамках World Cyber Games.
rdf:langString
O jogo de computador StarCraft tem um circuito profissional de competição, principalmente na Coreia do Sul. Cada um dos dois maiores canais de jogos na Coreia do Sul, Ongamenet e MBCGame, possuem uma liga, a Ongamenet Starleague e a , vistos por milhões de fãs. Começando em 2002, jogadores profissionais se organizaram em times, patrocinados por grandes companhias sul coreanas como Samsung, SK Telecom e KTF. StarCraft também é a competição de jogo de computador mais popular durante o World Cyber Games anual, graças ao número de fãs, e é considerada a maior competição de vídeo games e computadores em termos de prêmios em dinheiro, cobertura mundial e participantes.
rdf:langString
《星際爭霸》拥有一套完整的职业联赛制度,在韩国尤为盛行。两个主要的电视游戏频道Ongamenet和分别承办一套职业联赛(、),拥有数百万的观众和爱好者。自2002年来,韩国职业星际选手皆加入了各自的战队。战队通常由大型公司赞助,如三星、SK Telecom、KTF等。除此之外,《星际争霸》也是世界电子竞技大赛中最受欢迎的比赛项目之一。综合而言,《星际争霸》是全球最大的电子竞技赛事项目,游戏打破了《吉尼斯世界纪录大全》中“职业联赛收入最高的游戏”、“比赛观众最多的游戏”两项纪录。 2012年8月4日tving Starleague决出冠军后,随着韩国职业电子竞技协会与暴雪娱乐的和解以及星际争霸II职业联赛的开展,所有的星际争霸职业联赛均停止举办。但业余星际争霸游戏比赛仍有举行,退役的星际争霸前职业选手也常有参加。
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47780