Speed Power Gunbike

http://dbpedia.org/resource/Speed_Power_Gunbike an entity of type: Thing

Speed Power Gunbike is an action video game for the PlayStation, released exclusively in Japan on April 23, 1998 from publisher Sony Music Entertainment Japan. It is the first game developed by Inti Creates, a group of designers with similar goals and interests who had recently broken off from Capcom. The game was heavily inspired by science fiction anime of the 1980s. rdf:langString
rdf:langString Speed Power Gunbike
rdf:langString Speed Power Gunbike
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rdf:langString Toru Nakayama
rdf:langString Keiichi Nabetani
rdf:langString Yoshihisa Tsuda
rdf:langString Yoshihisa Tsuda
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rdf:langString Takuya Aizu
xsd:gMonthDay --04-23
rdf:langString Ação Games
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rdf:langString Speed Power Gunbike
rdf:langString Speed Power Gunbike official website
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rdf:langString Speed Power Gunbike is an action video game for the PlayStation, released exclusively in Japan on April 23, 1998 from publisher Sony Music Entertainment Japan. It is the first game developed by Inti Creates, a group of designers with similar goals and interests who had recently broken off from Capcom. The game was heavily inspired by science fiction anime of the 1980s. Set in Japan in the post-apocalyptic year of 2097, Speed Power Gunbike entails the war between humanity's last survivors and a technologically-advanced race known as the Michi. The plot follows a team consisting of three members, each piloting a titular "Gunbike", a weaponized vehicle capable of taking different forms including a motorcyle and a bipedal mech. The player takes control of one these three characters, utilizing the different forms of the Gunbike to traverse a series of enemy-filled, 3D stages. The objective is to complete each stage and to reach and defeat its boss before a meter, representing both a time limit and the player's health, runs out. Speed Power Gunbike suffered from underwhelming sales numbers upon its launch. Inti Creates blamed this on their own lack of experience appealing to a wider audience, the game's rushed development, and poor marketing by its publisher. Review scores for the game have been widely mediocre. Its gameplay had a mixed response from media outlets with some viewing it as overly difficult due to complex controls and a faulty camera system. The game's 3D polygonal graphics were mostly praised and its visual design has been favorably compared to other science fiction properties.
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xsd:date 1998-04-23

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