Signal (bridge)

http://dbpedia.org/resource/Signal_(bridge)

Au bridge les défenseurs peuvent choisir des cartes particulières à jouer pour communiquer un signal. L'ensemble des techniques mises en œuvre pour transmettre cette information est appelée signalisation. rdf:langString
A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or signal to guide their subsequent card play. This may also be referred to as carding. Signals are usually given with the cards from the two-spot to the nine-spot. There are three types of signals: The methods used for each type of signal have evolved over time and fall into two broad categories: rdf:langString
rdf:langString Signaler (bridge)
rdf:langString Signal (bridge)
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rdf:langString Au bridge les défenseurs peuvent choisir des cartes particulières à jouer pour communiquer un signal. L'ensemble des techniques mises en œuvre pour transmettre cette information est appelée signalisation.
rdf:langString A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or signal to guide their subsequent card play. This may also be referred to as carding. Signals are usually given with the cards from the two-spot to the nine-spot. There are three types of signals: * attitude signals – the most frequently used, to encourage or discourage continuation of the suit led by partner * count signals – showing either an even or odd number of cards held in the suit led and * suit preference signals – the least frequently used, indicating partiality for a specific side suit. The methods used for each type of signal have evolved over time and fall into two broad categories: * standard signals, where a high card or one followed by a lower card is encouraging when it is an attitude signal or shows an even number of cards when it is a count signal; and * reverse (upside down) signals, where the meanings are reversed. A low card or one followed by a higher card is encouraging when it is an attitude signal and shows an odd number of cards when it is a count signal. Partnerships decide on which methods to adopt and must disclose them to their opponents. Use and interpretation is dependent upon their context, such as the contract, the auction, the opening lead or prior play, the cards visible in dummy, the cards visible in one's hand, who has led to the current trick and whether following suit or discarding. Accordingly, partnerships generally have an order of precedence for the interpretation of signals such as that indicated in the adjacent table. In the vast majority of cases, the third-hand follow-suit signal is an attitude signal, but when the attitude signal does not apply, it is a count signal. Usually, it is relatively easy to recognize a signal correctly when the declarer leads – either a count signal when following suit, or an attitude signal when discarding, and when they do not apply, it is a suit-preference signal. While signals are a means of permissible communication between defenders, they are considered as providing guiding information to partner and are not absolutely binding; the partner may proceed otherwise as they deem rationally appropriate. Because the declarer is entitled to know the meaning of all partnership agreements, including defenders' signals, they are also privy to the information being exchanged; this may give way to tactics by the defenders.
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