Shin Megami Tensei: Nine
http://dbpedia.org/resource/Shin_Megami_Tensei:_Nine an entity of type: Thing
Shin Megami Tensei: Nine est un jeu vidéo de rôle développé et édité par Atlus, sorti en 2002 sur Xbox.
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『真・女神転生 NINE』(しん・めがみてんせい ナイン)は、アトラスより2002年12月5日に発売されたXbox用ゲームソフト。
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《真女神转生NINE》是2002年Atlus在Xbox上推出的女神轉生系列游戏,也是系列於Xbox上唯一的作品。本作只在日本发售。真女神转生NINE中的NINE是指九大属性而非第九作。这部名为真女神转生NINE的游戏,一样由真女神系列的原班人马制作,而且游戏架构广大,如下介绍: 1.
* 真女神转生NINE将有九大属性,包含中庸、秩序、混沌、光明、黑暗······等九种。 2.
* 游戏分为真实世界、虚拟世界两种,而且有真实的3D舞台场景。 3.
* 全新战斗系统(RTS),提供游戏乐趣。
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Shin Megami Tensei NINE is a Japanese role-playing video game developed by Atlus and NexTech for the Xbox, and published by Atlus on December 5, 2002. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game'
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Shin Megami Tensei: Nine (真・女神転生 NINE Shin Megami Tensei: Nine? "Den sanna gudinnans återfödelse: Nio") är ett datorrollspel som utvecklades och gavs ut av Atlus till Xbox den 5 december 2002 i Japan. Det utspelar sig "år 202X", dels i Tokyo och dels i en virtuell verklighet baserad på 1990-talets Tokyo. Spelaren tar rollen som "debuggern" Kei Azuma, och har som mål att stoppa en demoninvasion i den virtuella verkligheten.
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Shin Megami Tensei: Nine
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真・女神転生 NINE
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Shin Megami Tensei: Nine
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Shin Megami Tensei: Nine
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真·女神轉生NINE
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12556514
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1109712843
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Cover art
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Kenichi Tsuchiya
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Masaki Kurokawa
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Takahiro Ogata
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Kazunori Sakai
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Kouji Okada
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Akihiro Yoshida
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Atlus
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--12-05
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Megami Tensei
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Yutaka Toyama
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Nobutaka Shimizu
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Yumiko Kurihara
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Shin Megami Tensei NINE is a Japanese role-playing video game developed by Atlus and NexTech for the Xbox, and published by Atlus on December 5, 2002. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players. Shin Megami Tensei NINE began development in 2001, following staff discussions about how to make an online Shin Megami Tensei game. It was the first Megami Tensei title for Xbox, and the first to fully utilize 3D graphics. Established Megami Tensei staff worked on the project, such as producer Kouji Okada and demon designer Kazuma Kaneko. Newcomers to the project included character designer Yasuomi Umetsu, and composers Masaki Kurokawa and Takahiro Ogata. While Nine was originally planned as an online game, it was split into single-player and online versions; the latter was cancelled following development difficulties. The single-player release met with mixed reception from critics, and sold below Atlus' estimates; its commercial failure coupled with development costs contributed to a financial loss. Development of the online version continued as a port for Microsoft Windows, which would eventually become Shin Megami Tensei: Imagine.
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Shin Megami Tensei: Nine est un jeu vidéo de rôle développé et édité par Atlus, sorti en 2002 sur Xbox.
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『真・女神転生 NINE』(しん・めがみてんせい ナイン)は、アトラスより2002年12月5日に発売されたXbox用ゲームソフト。
rdf:langString
Shin Megami Tensei: Nine (真・女神転生 NINE Shin Megami Tensei: Nine? "Den sanna gudinnans återfödelse: Nio") är ett datorrollspel som utvecklades och gavs ut av Atlus till Xbox den 5 december 2002 i Japan. Det utspelar sig "år 202X", dels i Tokyo och dels i en virtuell verklighet baserad på 1990-talets Tokyo. Spelaren tar rollen som "debuggern" Kei Azuma, och har som mål att stoppa en demoninvasion i den virtuella verkligheten. Bland den personal som arbetade på spelet fanns producenten Cozy Okada, regissören och figurdesignern Kazuma Kaneko, figurdesignern och kompositörerna Masaki Kurokawa och Takahiro Ogata. Spelet planerades ursprungligen vara ett online-spel, men på grund av problem under utvecklingen delades det upp i en fristående offline-version och en online-version; offline-versionen gavs ut, men utvecklingen av online-versionen avbröts.
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《真女神转生NINE》是2002年Atlus在Xbox上推出的女神轉生系列游戏,也是系列於Xbox上唯一的作品。本作只在日本发售。真女神转生NINE中的NINE是指九大属性而非第九作。这部名为真女神转生NINE的游戏,一样由真女神系列的原班人马制作,而且游戏架构广大,如下介绍: 1.
* 真女神转生NINE将有九大属性,包含中庸、秩序、混沌、光明、黑暗······等九种。 2.
* 游戏分为真实世界、虚拟世界两种,而且有真实的3D舞台场景。 3.
* 全新战斗系统(RTS),提供游戏乐趣。
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32381