SSN-21 Seawolf

http://dbpedia.org/resource/SSN-21_Seawolf an entity of type: Thing

SSN-21 Seawolf est un jeu vidéo de simulation de sous-marin développé et publié par Electronic Arts sur IBM PC en 1994. Le jeu se déroule dans un futur proche lors d'une Troisième Guerre mondiale hypothétique opposant l'ex-URSS aux États-Unis. Le joueur commande un sous-marin nucléaire de classe Seawolf de l'armée américaine. Il a sous ses ordres directs quatre officiers qui gèrent respectivement la salle de contrôle, l'armement, le sonar et la radio du sous-marin.Le jeu propose trois modes de jeux. Le premier constitue une campagne composée de 33 missions qui s'enchainent dans l'ordre chronologique. Le second permet de jouer chacune de ces missions de manière indépendante. Le dernier est un mode multijoueur qui permet à deux joueurs de s'affronter par modem ou en réseau local. rdf:langString
SSN-21 Seawolf is a submarine simulator game designed by John W. Ratcliff and published for MS-DOS systems by Electronic Arts on April 3, 1994. A 3DO Interactive Multiplayer version was planned but never released. The player takes command of a US Seawolf-class submarine and fights in 33 missions with targets under and above water including Russian attack submarines, destroyers, guided missile cruisers, aircraft carriers and frigates. rdf:langString
rdf:langString SSN-21 Seawolf
rdf:langString SSN-21 Seawolf
rdf:langString SSN-21 Seawolf
xsd:integer 1634837
xsd:integer 1121454050
xsd:date 1994-04-03
rdf:langString SSN-21 Seawolf
rdf:langString SSN-21 Seawolf est un jeu vidéo de simulation de sous-marin développé et publié par Electronic Arts sur IBM PC en 1994. Le jeu se déroule dans un futur proche lors d'une Troisième Guerre mondiale hypothétique opposant l'ex-URSS aux États-Unis. Le joueur commande un sous-marin nucléaire de classe Seawolf de l'armée américaine. Il a sous ses ordres directs quatre officiers qui gèrent respectivement la salle de contrôle, l'armement, le sonar et la radio du sous-marin.Le jeu propose trois modes de jeux. Le premier constitue une campagne composée de 33 missions qui s'enchainent dans l'ordre chronologique. Le second permet de jouer chacune de ces missions de manière indépendante. Le dernier est un mode multijoueur qui permet à deux joueurs de s'affronter par modem ou en réseau local.
rdf:langString SSN-21 Seawolf is a submarine simulator game designed by John W. Ratcliff and published for MS-DOS systems by Electronic Arts on April 3, 1994. A 3DO Interactive Multiplayer version was planned but never released. The player takes command of a US Seawolf-class submarine and fights in 33 missions with targets under and above water including Russian attack submarines, destroyers, guided missile cruisers, aircraft carriers and frigates. The game is a sequel to Electronic Arts' 688 Attack Sub, and has a similar mission structure and variety. Missions might require the player to defend friendly surface ships from attack, or sink those of the enemy. Other missions have their focus entirely underwater, with the player similarly either defending friendly submarines or hunting enemy missile and attack boats. While missions in Seawolf are pre-scripted, there are a number of initial setups which provides some variation in a mission's precise starting conditions. The game's opponents include the Soviet Alfa-class, and Akula-class nuclear-powered attack submarines, which often guard Typhoon-class or Delta-class ballistic missile submarines. Some missions may pit the player against the very quiet Kilo-class diesel-electric submarine. Seawolf models the ocean environment, including thermal layers which can be used to deflect enemy sonar and hide the player's submarine. Sonar plays a central role in the game, and the player has access to the submarine's spectrographic 'waterfall' display which is used to detect and classify contacts. Additionally, the game includes marine life, such as whales and schools of fish, that could generate noise or reflect active sonar and create additional contacts. Like its predecessor, Seawolf allows two players, on different PCs, to play each other via a modem, or null-modem cable, and adds the option of using an IPX local network which can provide a more reliable connection.
xsd:nonNegativeInteger 4720
xsd:date 1994-04-03

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