Product-family engineering

http://dbpedia.org/resource/Product-family_engineering

Produktlinienentwicklung stellt einen methodischen Ansatz zur Softwareentwicklung dar, dessen Ziel das Erzeugen von Software-Produktlinien ist (engl. Software Product Lines, teilw. auch Software Families). Hierbei werden sowohl die Wiederverwendung als auch die Variabilität auf Basis einer gemeinsamen sog. Plattform organisiert. Der Begriff Software Product Lines wurde eingeführt vom Software Engineering Institute (SEI) der Carnegie Mellon University. rdf:langString
제품계열공학(Product Line Engineering)은 소프트웨어 제품별 공통적인 부분과 가변적인 부분을 구분하여, 하나의 플랫폼을 개발하면 여러 모델에 동시 적용할 수 있도록 하는 소프트웨어 공학의 한 분야이다. CBD(Component Based Development) 방법론에 도메인 공학을 결합한 분야이다. 프레임워크 기반의 예를 들면, 사용자 단에 MFC, AWT, Swing 과 서버 단에 EJB, DCOM, CORBA 와 같은 프로그램 기법이 있을 수 있다. rdf:langString
Product-family engineering (PFE), also known as product-line engineering, is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertation at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. * Higher productivity * Higher quality * Faster time-to-market * Lower labor needs rdf:langString
rdf:langString Produktlinienentwicklung (Software)
rdf:langString 제품계열공학
rdf:langString Product-family engineering
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rdf:langString Produktlinienentwicklung stellt einen methodischen Ansatz zur Softwareentwicklung dar, dessen Ziel das Erzeugen von Software-Produktlinien ist (engl. Software Product Lines, teilw. auch Software Families). Hierbei werden sowohl die Wiederverwendung als auch die Variabilität auf Basis einer gemeinsamen sog. Plattform organisiert. Der Begriff Software Product Lines wurde eingeführt vom Software Engineering Institute (SEI) der Carnegie Mellon University.
rdf:langString Product-family engineering (PFE), also known as product-line engineering, is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertation at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is conceptually similar to the widespread use of vehicle platforms in the automotive industry. Product-family engineering is a relatively new approach to the creation of new products. It focuses on the process of engineering new products in such a way that it is possible to reuse product components and apply variability with decreased costs and time. Product-family engineering is all about reusing components and structures as much as possible. Several studies have proven that using a product-family engineering approach for product development can have several benefits (Carnegie Mellon (SEI), 2003). Here is a list of some of them: * Higher productivity * Higher quality * Faster time-to-market * Lower labor needs The Nokia case mentioned below also illustrates these benefits.
rdf:langString 제품계열공학(Product Line Engineering)은 소프트웨어 제품별 공통적인 부분과 가변적인 부분을 구분하여, 하나의 플랫폼을 개발하면 여러 모델에 동시 적용할 수 있도록 하는 소프트웨어 공학의 한 분야이다. CBD(Component Based Development) 방법론에 도메인 공학을 결합한 분야이다. 프레임워크 기반의 예를 들면, 사용자 단에 MFC, AWT, Swing 과 서버 단에 EJB, DCOM, CORBA 와 같은 프로그램 기법이 있을 수 있다.
xsd:nonNegativeInteger 15485

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