PlayStation 2 online functionality
http://dbpedia.org/resource/PlayStation_2_online_functionality an entity of type: Abstraction100002137
Alcuni titoli per la console di gioco PlayStation 2 sono stati sviluppati con servizi di gioco online o varie funzioni di rete implementati. Essi offrono sessioni online gratuite con l'uso di cavi ethernet e, in base al modello della console, un adattatore di rete. Non avendo mai avuto un nome ufficiale, viene spesso riferito dai fan come PS2 Network Play, PS2 Network Gaming oppure PS2 Online.
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A funcionalidade online do PlayStation 2 refere-se ao suporte para serviços e jogos online para o console PlayStation 2 através do uso de conexão de rede. O serviço foi lançado em julho de 2001 no Japão, agosto de 2002 na América do Norte e em junho de 2003 na Europa, no primeiro modelo do console se faz necessário o uso do , no modelo slim o adaptador já vêm integrado ao console, a funcionalidade era descentralizada, sem uma rede central, entretanto os jogos possuíam uma trava chamada DNAS para se autenticarem pela rede.
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Selected games on Sony's PlayStation 2 video game console offer online gaming or other online capabilities. Games that enable the feature provide free online play through the use of a broadband internet connection and a PlayStation 2 Network Adaptor. Since the service has no official name, it is sometimes referred as either PS2 Network Play, PS2 Network Gaming or PS2 Online.
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Servizi online per PlayStation 2
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PlayStation 2 online functionality
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Funcionalidade online do PlayStation 2
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35965610
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1121256199
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right
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vertical
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August 2012
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March 2016
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A PS2 Network Adaptor shown by itself and inserted to a console .
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PS2-Fat-Console-Back-Ntwrk.jpg
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Sony-PlayStation-2-Network-Adaptor-Back.jpg
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150
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--08-27
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EU: June 2003
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JP: July 2001
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Active via private servers
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Network Play
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Selected games on Sony's PlayStation 2 video game console offer online gaming or other online capabilities. Games that enable the feature provide free online play through the use of a broadband internet connection and a PlayStation 2 Network Adaptor. Since the service has no official name, it is sometimes referred as either PS2 Network Play, PS2 Network Gaming or PS2 Online. The service was launched in July 2001 in Japan, August 2002 in North America, and in June 2003 in Europe. On "slimline" models, a network adapter is integrated into the hardware. Some games also allowed online gameplay using a dial-up connection (not available on all models), or LAN play by connecting two network adapters/slimline consoles together directly with an Ethernet cable or through the same router network. Instead of having a unified online service like SegaNet or Xbox Live, online multiplayer on the PS2 was the responsibility of the game publisher and was run on third-party servers. However, later PS2 online games required the console to be authorized through Sony's Dynamic Network Authentication System (DNAS) before connecting to the server. Unofficial servers also exist which could be connected by setting up the DNS settings to connect to an unofficial DNS server. Most recent PS2 online games have been developed to exclusively support broadband internet access. The last official online server, which was for Final Fantasy XI, was ultimately shut down on March 31, 2016, with the DNAS following it a couple of days later on April 4, indirectly shutting down several remaining unofficial servers, with the exception of ones that support non-DNAS PS2 titles such as Tribes: Aerial Assault and Tony Hawk's Pro Skater 3. Despite the DNAS shutdown, several fan created servers still exist; most require a DNAS workaround to connect, with some exceptions such as Call of Duty 3 and Need For Speed: Underground.
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Alcuni titoli per la console di gioco PlayStation 2 sono stati sviluppati con servizi di gioco online o varie funzioni di rete implementati. Essi offrono sessioni online gratuite con l'uso di cavi ethernet e, in base al modello della console, un adattatore di rete. Non avendo mai avuto un nome ufficiale, viene spesso riferito dai fan come PS2 Network Play, PS2 Network Gaming oppure PS2 Online.
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A funcionalidade online do PlayStation 2 refere-se ao suporte para serviços e jogos online para o console PlayStation 2 através do uso de conexão de rede. O serviço foi lançado em julho de 2001 no Japão, agosto de 2002 na América do Norte e em junho de 2003 na Europa, no primeiro modelo do console se faz necessário o uso do , no modelo slim o adaptador já vêm integrado ao console, a funcionalidade era descentralizada, sem uma rede central, entretanto os jogos possuíam uma trava chamada DNAS para se autenticarem pela rede.
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6890