Lock-On (video game)

http://dbpedia.org/resource/Lock-On_(video_game) an entity of type: Thing

Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player can fire guns and homing missiles, the latter of which requires the eponymous lock-on first. rdf:langString
rdf:langString Lock-On (video game)
rdf:langString Lock-On
xsd:integer 14951045
xsd:integer 1061822058
rdf:langString Title screen
rdf:langString Tatsumi
rdf:langString Data East
rdf:langString Tatsumi
xsd:date 1986-10-07
rdf:langString Lock-On
rdf:langString Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player can fire guns and homing missiles, the latter of which requires the eponymous lock-on first.
xsd:nonNegativeInteger 2034

data from the linked data cloud