Jamie Chambers

http://dbpedia.org/resource/Jamie_Chambers an entity of type: Thing

Jamie Chambers (born January 25, 1975) is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time. rdf:langString
rdf:langString Jamie Chambers
rdf:langString Jamie Chambers
rdf:langString Jamie Chambers
rdf:langString Atlanta, GA
xsd:date 1975-01-25
xsd:integer 45083525
xsd:integer 1110877381
xsd:date 1975-01-25
rdf:langString James Edwin Vartanian Chambers
rdf:langString Felicia Day and Jamie Chambers
xsd:integer 250
rdf:langString Jamie Chambers (born January 25, 1975) is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time.
xsd:nonNegativeInteger 14178
rdf:langString James Edwin Vartanian Chambers
xsd:gYear 1975

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