GRASS (programming language)
http://dbpedia.org/resource/GRASS_(programming_language) an entity of type: Language
GRASS (Sistema de Simbiosis del Gráfico) fue un lenguaje de programación creado para grabar animaciones de gráficos vectoriales 2D. GRASS era similar a BASIC en sintaxis, pero agregó numerosas instrucciones para especificar la animación de objetos 2D, incluyendo escalamiento, traducción, rotación y cambios de color con el tiempo.Rápidamente se convirtió en un éxito con la comunidad artística que estaba experimentando con el nuevo medio de gráficos por computadora, y seguirá siendo más famoso por su uso por Larry Cuba para crear la original "attacking the death star will not be easy" animación en Star Wars.Una versión posterior que fue adaptada para soportar gráficos raster se conocía como ZGrass.
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GRASS (GRAphics Symbiosis System) is a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation and rotation over time. These functions were directly supported by the Vector General 3D graphics terminal GRASS was written for. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and is most famous for its use by Larry Cuba to create the original "attacking the Death Star will not be easy" animation in Star Wars (1977).
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Il GRASS (acronimo di GRAphics Symbiosis System) era un linguaggio di programmazione creato da Thomas A. DeFanti per realizzare animazioni in grafica vettoriale. Il GRASS aveva una sintassi molto simile a quella del BASIC ma aggiungeva numerose istruzioni specifiche per l'animazione quali quelle per scalare, traslare, ruotare e modificare di colore gli oggetti, divenendo ben presto diffuso fra gli artisti della grafica computerizzata. Una versione più recente, adattata per supportare la grafica raster, fu denominata Zgrass.
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GRASS (lenguaje de programación)
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GRASS (programming language)
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GRASS (linguaggio di programmazione)
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144766
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1096927494
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GRASS (GRAphics Symbiosis System) is a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation and rotation over time. These functions were directly supported by the Vector General 3D graphics terminal GRASS was written for. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and is most famous for its use by Larry Cuba to create the original "attacking the Death Star will not be easy" animation in Star Wars (1977). As part of a later partnership with Midway Games, the language was ported to the Midway's Z80-based Z Box. This machine used raster graphics and a form of sprites, which required extensive changes to support, along with animating color changes. This version was known as Zgrass.
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GRASS (Sistema de Simbiosis del Gráfico) fue un lenguaje de programación creado para grabar animaciones de gráficos vectoriales 2D. GRASS era similar a BASIC en sintaxis, pero agregó numerosas instrucciones para especificar la animación de objetos 2D, incluyendo escalamiento, traducción, rotación y cambios de color con el tiempo.Rápidamente se convirtió en un éxito con la comunidad artística que estaba experimentando con el nuevo medio de gráficos por computadora, y seguirá siendo más famoso por su uso por Larry Cuba para crear la original "attacking the death star will not be easy" animación en Star Wars.Una versión posterior que fue adaptada para soportar gráficos raster se conocía como ZGrass.
rdf:langString
Il GRASS (acronimo di GRAphics Symbiosis System) era un linguaggio di programmazione creato da Thomas A. DeFanti per realizzare animazioni in grafica vettoriale. Il GRASS aveva una sintassi molto simile a quella del BASIC ma aggiungeva numerose istruzioni specifiche per l'animazione quali quelle per scalare, traslare, ruotare e modificare di colore gli oggetti, divenendo ben presto diffuso fra gli artisti della grafica computerizzata. Resta famoso per essere stato utilizzato da per creare la sequenza animata dell'attacco alla Morte Nera mostrata ai piloti dell'Alleanza Ribelle nel film Guerre stellari. Una versione più recente, adattata per supportare la grafica raster, fu denominata Zgrass.
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14758