DirectX Graphics Infrastructure

http://dbpedia.org/resource/DirectX_Graphics_Infrastructure an entity of type: MilitaryUnit

DirectX Graphics Infrastructure (DXGI) — это непривилегированный компонент Microsoft Windows (начиная с Windows Vista), который обеспечивает связь между различными графическими API (такими как DirectX 10 и выше) и графическим ядром, которое взаимодействует с непривилегированным WDDM драйвером. rdf:langString
DirectX图形基础设施(DirectX Graphics Infrastructure,DXGI)是Windows Vista及以上版本中的一个用户模式组件,它为特定图形API(例如Direct3D 10.0及以上版本;在DXGI中称为生产者)与图形内核之间提供了一个映射,从而也能与用户模式的Windows Display Driver Model驱动程序交互。DXGI提供对象来处理如:枚举显卡和监视器、枚举显示模式、选择缓冲区格式、在进程之间共享资源(例如应用程序与桌面視窗管理員)等任务,并将渲染的帧呈现到窗口或监视器以显示。 Windows Vista中的Direct3D 10和OpenGL应用程序都能配以DXGI运行。 DXGI 1.1在各种Windows图形API之间增加了表面共享。最新版本是DXGI 1.5。 DXGI 2预览版已经随Oculus Rift SDK发布,它包含对立体渲染的改进。 rdf:langString
DirectX Graphics Infrastructure (DXGI) is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver. DXGI provides objects to handle tasks such as enumerating graphics adapters and monitors, enumerating display modes, choosing buffer formats, sharing resources between processes (such as between applications and the Desktop Window Manager), and presenting rendered frames to a window or monitor for display. rdf:langString
rdf:langString DirectX Graphics Infrastructure
rdf:langString DirectX Graphics Infrastructure
rdf:langString DirectX图形基础设施
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rdf:langString DirectX Graphics Infrastructure (DXGI) is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver. DXGI provides objects to handle tasks such as enumerating graphics adapters and monitors, enumerating display modes, choosing buffer formats, sharing resources between processes (such as between applications and the Desktop Window Manager), and presenting rendered frames to a window or monitor for display. Both Direct3D 10 and OpenGL applications in Windows Vista work through DXGI. DXGI 1.1 added surface sharing between the various Windows graphics API. The newest version is DXGI 1.6, introduced with Windows 10 Creators Update and updated with Windows 10 Fall Creators Update. DXGI 2 preview has been released with the Oculus Rift SDK; it contains improvements for stereoscopic rendering.
rdf:langString DirectX Graphics Infrastructure (DXGI) — это непривилегированный компонент Microsoft Windows (начиная с Windows Vista), который обеспечивает связь между различными графическими API (такими как DirectX 10 и выше) и графическим ядром, которое взаимодействует с непривилегированным WDDM драйвером.
rdf:langString DirectX图形基础设施(DirectX Graphics Infrastructure,DXGI)是Windows Vista及以上版本中的一个用户模式组件,它为特定图形API(例如Direct3D 10.0及以上版本;在DXGI中称为生产者)与图形内核之间提供了一个映射,从而也能与用户模式的Windows Display Driver Model驱动程序交互。DXGI提供对象来处理如:枚举显卡和监视器、枚举显示模式、选择缓冲区格式、在进程之间共享资源(例如应用程序与桌面視窗管理員)等任务,并将渲染的帧呈现到窗口或监视器以显示。 Windows Vista中的Direct3D 10和OpenGL应用程序都能配以DXGI运行。 DXGI 1.1在各种Windows图形API之间增加了表面共享。最新版本是DXGI 1.5。 DXGI 2预览版已经随Oculus Rift SDK发布,它包含对立体渲染的改进。
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