Cheating in esports

http://dbpedia.org/resource/Cheating_in_esports

Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. At its core, esports are video game competitions in an organized, competitive environment. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing. rdf:langString
rdf:langString Cheating in esports
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rdf:langString Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. At its core, esports are video game competitions in an organized, competitive environment. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing. Regulation in esports is not as unified as other traditional sports. Since esports is not considered a sport in many countries, many state and national regulations may not apply to them. Moreover, video game developers and individual tournament organizers may choose to have a different set of regulations. While several global governing bodies have attempted to regulate the esports space, such as the Esports Integrity Commission, they have largely been unsuccessful.
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