Carmen Sandiego Returns

http://dbpedia.org/resource/Carmen_Sandiego_Returns an entity of type: Thing

Carmen Sandiego Returns is a 2015 social studies puzzle adventure video game, part of the Carmen Sandiego franchise. It is developed by Houghton Mifflin Harcourt, and uses Intel RealSense Technology in order to enhance the immersive nature of player interaction. The educational game aims to teach players about world geography and culture to its 10–14 year old target market. A different game was released on the iOS platform under the same name. This game marks the franchise's debut onto the smartphone market, and has a target market of people aged 9–11. rdf:langString
rdf:langString Carmen Sandiego Returns
rdf:langString Carmen Sandiego Returns
xsd:integer 45192383
xsd:integer 1116955027
rdf:langString Game Logo
xsd:date 2015-05-14
xsd:date 2015-11-18
rdf:langString Microsoft Windows
rdf:langString
rdf:langString iOS
rdf:langString Carmen Sandiego
rdf:langString Carmen Sandiego Returns
rdf:langString Carmen Sandiego Returns is a 2015 social studies puzzle adventure video game, part of the Carmen Sandiego franchise. It is developed by Houghton Mifflin Harcourt, and uses Intel RealSense Technology in order to enhance the immersive nature of player interaction. The educational game aims to teach players about world geography and culture to its 10–14 year old target market. A different game was released on the iOS platform under the same name. This game marks the franchise's debut onto the smartphone market, and has a target market of people aged 9–11.
xsd:nonNegativeInteger 16138
xsd:date 2015-05-14
xsd:date 2015-11-18

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