Asynchrony (game theory)

http://dbpedia.org/resource/Asynchrony_(game_theory)

In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other." rdf:langString
rdf:langString Asynchrony (game theory)
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xsd:integer 1091198366
rdf:langString In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other."
xsd:nonNegativeInteger 1647

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